Are 60-in-1 iCades really this awfull?

Samuel-IGN

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There are some serious color discrepancies with my 60-in-1 iCade board, I'm curious if it's just terrifically bad emulation or is there some problem with my board -- or even the monitor. For instance, the apples in Mr. Do! are YELLOW. (See pic). The other reds in Mr. Do! are apparently fine. Almost every game has some wacky color issue, most aren't this obvious. Another humorous example: The flags in Rally X are invisible due to also being the same color as the background. WTF?
 

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I've never had an issue seeing the flags in New Rally X.

To me, it looks like your colors need to be adjusted to be brighter. The red looks a bit maroon (dark) to me...
 
I had two 60-1's from Nick and they both had issues with color when swapped in. The one I was able to adjust as it was a private sale and was only going to be used for the multicade board. But the other I have is going into a can that will be used for other jamma games and Nick is exhangin it. Note: it's not my monitor or the switched. Swapped another pcb in and the colors are great. Put in the iCade and it almost looks black and white. I also swapped in my personal small60-1 pcb and only had height/ width adjustments to tweak- but the colors were dead on. If you got this board from nick, the. Maybe this latest batch is bad??

Edit: try donkey kong jr.. Get to the second level (the chains/keys) and try to push two keys up at the same time. You 'should' be able to do this, but on the two pcbs that I recently got, jr starts to push them then moves right through the keys.
 
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Edit: try donkey kong jr.. Get to the second level (the chains/keys) and try to push two keys up at the same time. You 'should' be able to do this, but on the two pcbs that I recently got, jr starts to push them then moves right through the keys.

Mine did this when I put the card in my 1943 jamma setup. But when I put it in my Pac with a Lizard Lick pac to jamma adapter, it stopped. I have no idea why.
 
Well, here's the LCD test result (attached). Them apples are STILL YELLOW. So yeah, the board is messed up.

DK Jr. plays fine, I can push two keys up at once.

I was expecting crummy emulation issues, mainly audio, but this is ridiculous. Interesting to hear other people have had similar problems. I think the solution is to burn down the 60 in 1 factory, pitchforks etc.

And there's nothing as cheap and simple out there as the Chinese 60-in-1, right?
 

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They look the same on my 60n1. I don't remember Mr Do well enough to know if that is right or not for the arcade version.

When I looked through Google images for mr do arcade game I see a variety of apples including ones like the 60n1.
 
Try changing over the screen flip dip, and then try again.

Tried flipping the screen, same color issues, but upside-down.

Re: Yellow apples, I've never seen a Mr. Do! with yellow apples "in the wild" before, but some Google images did return yellow apple results (most likely from the 60 in 1). The problem is that a few levels in the background is the same color, so it looks like invisible apples or garbage. That couldn't be intended.

And additionally, Rally X has invisible flags, among other color issues (Donkey Kong's sprite is colored weird, Dig Dug's title screen is missing some elements etc.).
 
Selling it to someone? Don't frickin' worry about it. They won't know the difference.

For your personal machine? Then why the hell are you bothering with that Chinese garbage? Sell the board and build a MAME computer already.
 
I don't have a 60-in-1, but I have the predecessor 48-in-1. The apples are definitely visible, but not quite right compared to a real one. I took a couple screenshots, 1st is a real Mr Do machine, 2nd is Mr Do on a 48-in-1, 3rd is New Rally-X on the same PCB, flags are definitely visible on mine.

Original Mr Do (note the score, 999,950...not mine, unfortunately :D )
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Mr Do on my 48-in-1:
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New Rally-X on my 48-in-1 (ignore the Gaplus burn-in..also New Rally-X sucks redone for a vertical monitor):
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Yeah 60 in ones are pretty poor compared to the alternatives (Real board, ArcadeShop, ArcadeSD, current MAME, AdvanceMame).

Remember they use something circa Mame .36 (best I could find reference to) as the base for the emulation. That is from 1999 (these boards first started appearing in 2003/2004 as 3-in-1, 9-in-1, 39-in-1, 48-in-1 and now the deluxe 60-in-1) but they all use a VERY old version of MAME. Back in 1999 the idea of color prom dumping and integration into Mame was only just starting, so many colors were 'estimated' with code in the emulation driver. So even if you have a monitor issue, it may be additionally impacted by a skew of the colors chosen by the emulation on that board, as well as likely a hardware fault on that particular board too.

Yellow = Red+Green so it seems in this case, perhaps the green background of that level is causing blurring in the hardware with the Red of the apples making them turn yellow more. Or are they affected the same with other screens and backgrounds (I dont play Mr.Do far enough to remember what graphics they use)

Also note that the "spare" Mr. Do!'s in the bottom left are completely different colors on the xx-in-1 than they are on a real board, or your character in the maze. Clearly this is caused by the old version of Mame and wrong color coding in the emulation, not even a hardware fault. (Edit: After comparing again, it appears that they applied way too much green to them, JUST as they did to the apples, turning the red polkadot clothing into the peach color as you also see on the apples. You're never going to be able to tweak that out without messing up the other colors on the screen where they are, basically, correct)

It's almost like whoever coded that color in Mame originally had some magnetism in the lower corner of their monitor and as such picked the wrong color to apply to that region/graphic.
 
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The older versions of mame definitely had yellow apples. So this board is obviously running an older version of mame.
 
I have the same color issues, but in my case, different JAMMA harnesses produce different results for my 60-in-1. Colors are really "off" in my cocktail (which was meant for game setups like this), but better when I plug it into a different JAMMA setup and different monitor. I have no idea why. My cocktail monitor was tested working just fine with other games, but it has trouble with the 60-in-1. Odd. Besides (yellow) apples and missing flags, there are missing colors on a lot of the games, DK looks horrible, Dig Dug is too washed out and Clyde is yellow on Pac-Man. *shrug*
 
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