I love it when a plan falls apart.
I tested out
@pashdown 's joystick after I changed the black start button for red, and corrected the X-axis wiring by swapping the two wires on the pots.
Then I played 10 games of Tail Gunner 2 to test out the yoke and connections. It worked great.
That was the final obstacle to installing my joystick panel in my game. Or so I thought.
I installed the joystick panel, and played several games to make sure the alignment was good. It was.
I then grabbed my 4 new black button head cap screws, and went to install them. I started with the right rear connection.
And heard the nutsert fall into the game. *#&^$#(*&$^
I pulled off the panel, and I found that hole was gone - it was basically the nutsert sitting in the hole.
I had a Plan B worked up, so I went to the garage, got out my entirely too long piece of 3/4" diameter wood dowel, cut off a 3/8" long slice of it, put that in the vise, drilled a hole for the nutsert, and then crushed the nutsert into the 3/4" wood dowel in the vise.
Turn the assembly sideways, and get the rasp out. I started working the sides to create a taper away from the nutsert. I worked it around in the vise, and then removed it and took off any high spots with the rasp around the radius of the non-nutsert end.
Go to the parts bin, and grab a nice, big fender washer, and bring it, the nutsert tapered wood combo, and the wood glue to the game.
I coated the edge of the taper of the nutsert with wood with wood glue, and placed it into the hole.
Then I added the washer and the button head cap screw, and drew the nutsert / wood combo into the remaining plywood. It's like pulling a cork into place.
Once done, I removed the washer and button head cap screw, then put the button head cap screw back in to make sure it was straight. It was.
I removed the button head cap screw, checked the other nutserts (had to do the same thing minus the wood plug with one other) and then installed the joystick panel.
And the game is ALMOST DONE.
The volume is too loud and not adjustable, so I'll be checking that with the service bulletin and making a fix.
I also have some shifted graphics in the display. The more I play it, the better it gets, but I'm suspecting a stuck gate or a wonky socket or wonky DAC module. Basically, the score has some text issues, and one of the three ships in each group has vectors that aren't completely connected.
So on to the next bit of fun, but for now, the game is playable. If not a little loud.
I did get a photo of the resistors in the high volume service bulletin, so that will be the next project.
For now, GAME ON! I've managed to score 2150 as my high score for now. I did better with
@pashdown 's joystick, which is a bit tighter than mine is probably due to the reverse engineered gimbal parts and tolerances. It's fully playable, I just have to get down to it and shoot down some enemy ships!
Boo yah!