it would take a way to convince people their roots are worth going back to. There is value there.
And tone down on the "crazies" for novelty value - it HURTS to get it all accepted since people dont want to be associated with it. Make it smarter than that. Yes, you need to oddballs here and there (Seinfeld had Kramer) but you cant portray us all like that.
Another thought - look at the success of shows Pawn stars and Warehouse wars (or whatever they call it).
.
Some valid points in this. I can say from being in the television industry for about 15 years, editing reality and docs... the subject matter is only a small portion of what networks want. When I say networks, I'm not talking about the big boys although it might apply. The cable networks such as Discovery, History, Nat Geo are where this concept, may work.
In 2003 I began to write up a show idea about arcade gaming of the 80s but never fully developed it. Years later once KOK and CG showed up I saw some serious holes in the overall concept of doing a show about 80s arcade collecting. Currently, I know there are a small handful of other collectors who are also working on doc-type shows with the arcade collector themes so it'll be interesting to see where each project ends up.
My take on the arcade game type show.... is WE get it. We love our games, the thrill of the hunt, the rush of the score, the restoration, the frustration of troubleshooting, et al. That's the easy part because we understand it. Unfortunately, we don't make up a large demographic that would make a considerable impact on ratings. Networks want programming that will attract ratings....ratings means more advertising dollars. Not news, but in order for that to occur, it needs to appeal to a wide audience. That audience of the 30-40 somethings may relate but as it was stated before, they will want to fully embrace it in order to keep from changing channels.
I can't speak for web only content since my background is in television but I can say that the most recent trend is, it ain't about story as much as it is about the characters. Look at all the reality crap that's on Discovery, History, Geo.... Swamp People? Really?!!! What they do is not nearly as entertaining as the characters who make up the group. Same could be said for Ice Road Truckers, American Chopper, Deadliest Catch, or any other reality-esq type of show. Much of it is all character-driven, then story. And a contrived story at best.
You have characters in this hobby but you and I know that not everyone's story is interesting, and not everyone is interesting for television. Reality is often very dull and boring...that's why reality is 'tweaked' to make it playable for television. Yes, you can produce things to make them a better fit for viewers but in the end, ask yourself....why would any viewer that's not an arcade collector want to watch this show? This is not a bash on the concept, but a very real question.... The nostalgia is the common answer most of us would give immediately. Easy because we get it, we're in it. The people not in this hobby may see the things they loved and remembered. But once you see nostalgia once....how many more times can you see it before it loses its appeal and becomes boring. Again, some people, even in that age bracket dismiss and move on. That's fine, where you lose some, you may gain younger or older viewers. This is where the true challenge of building a proper show structure comes about.
Take for instance Storage Wars.... same thing happens every episode. The items they find in the storage units vary. The characters stay consistent and are reprised each episode. They risk investment with a potential payout or loss. What keeps us returning back to watch that show?
Same with American Pickers... it's the hunt, the discovery...the negotiation, and then an inane recap of what things are supposedly worth with no real supportive facts to validate the estimated sales value. I think the characters on AP are luke warm, kinda boring, but the allure to that show are the location raids. It's a simple formula. I look for that show to begin losing steam very soon...you can only come up with so many locations that offer the cool finds.
Deadliest Catch...repetitive but highly dramatic, full of characters, danger, and competition. Throwing a dozen cameras on a boat, shooting the snot out of each team as they battle waves to catch bundles of crabs will eventually provide some good drama. A boat almost sinking at night, or guys being thrown overboard...you can't lose with that kind of story.
What is in the mechanic of the arcade show that would make people want to return again to watch a second or third episode? Why would viewers care?
I think focusing on the uber eccentric characters will give you the freak factor. Having the technical or restoration examples will satisfy the boy-toy facts, the man cave examples. You have disparate elements that have merit but to be an episodic concept....it needs a consistent story thread and I feel characters that are solid, eccentric but real, and a story with either drama or a progress with payoff.
I can see a one-off (1 hour...which is usually 45 or 46 min of content) that focuses on the hobbyists...but you had better have a variety of characters, and story beats to sustain interest in the non-arcade demographic. Selling a concept to a network is no easy task and in order for them to plop down real money, it's got to fit within their programming set.
$500 an episode is less than a cameraman's wages in a day....and its a slap in the face for content buyout. You'd be better off selling stock footage at $60-$150/sec than an entire show for $500. EP rights are great to have but to truly make it something that has legs....flesh out the idea some more and approach with a pitch that covers all questions the networks might throw at you. The real money is out there but doesn't come easy in television.
What type of cameras are you shooting with now? For pitch and even some pilot concepts, you can get away with shooting on prosumer gear....that quickly changes when you have a show whose budget starts at $150k and goes up from there.
I hope you get to that point, Best of luck Knuckles.