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Today's Arcade Game of the Day is...
Pac-Man VR (1996)
In 1996, Virtuality released this installment in their ill-fated virtual reality series. Pac-Man VR was described as follows:
Charging 5 dollars per play, the cabinets were very expensive and are now extremely rare. The player stood in a ring at the waistline and adorned VR goggles that could detect when the player moved their head, thus turning Pac-Man's head. In addition to using a joystick, the system could detect the player's movement, which impacted the movement in the game. Originally released as a 2000-SU model, Pac-Man VR later became the only non-shooting game to be released for an SU-3000 system when it was re-released.
Pac-Man VR (1996)
In 1996, Virtuality released this installment in their ill-fated virtual reality series. Pac-Man VR was described as follows:
Virtuality said:PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems.
Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts.
Charging 5 dollars per play, the cabinets were very expensive and are now extremely rare. The player stood in a ring at the waistline and adorned VR goggles that could detect when the player moved their head, thus turning Pac-Man's head. In addition to using a joystick, the system could detect the player's movement, which impacted the movement in the game. Originally released as a 2000-SU model, Pac-Man VR later became the only non-shooting game to be released for an SU-3000 system when it was re-released.