Arcade Game of the Day - ANY USER CAN CHOOSE IT!

Metropolis

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Any user can pick any arcade game to be the Arcade Game of the Day. Please include a few lines of text and a picture, if available.

Today's Arcade Game of the Day is...

Streaking (1980)

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Shoei's Streaking may seem like a joke made by ROM hackers, but it is actually a real game from 1980. Streaking is a comical parody of Pac-Man that replaces Pac-Man with a streaking woman, and the ghosts with cops chasing you down, but also adds its own twists and mechanics to the familiar Pac-Man gameplay. Your fatigue level will grow, slowing you down. To gain energy, you must eat the dots on the screen. If you go too long without eating dots, you will slow down significantly and the cops will catch you. If your fatigue bar reaches full, you will lose. You may also collect items of clothing for points. The woman will wear this clothing throughout the entire rest of the game. You collect more clothing as you go along. Your character moves slower than Pac-Man and waves her arms spastically as she moves along the maze. There are also four large dots on the edges of the maze that will transport you to the opposite diagonal edge of the maze. Each of these dots can only be used once per level. Streaking never gained any real popularity in the arcades and was only released in Japan, but has gained a new audience on MAME.

(A new Arcade Game of the Day will be posted every day. Please only post ONE game per day. Again, any user can post the Arcade Game of the Day, as long as someone else hasn't already posted it.)

So... feel free to post a new Arcade Game of the Day TOMORROW. Today, discuss Streaking.
 
I asked about this one not too long ago; had forgotten the name of it. But someone knew.

Does anyone have a PCB for this?
 
Oh man I wish I could randomly see a naked chick running around town. Preferably one with toes.
 
Since nobody posted an Arcade Game of the Day today, I'll post it again.

Today's Arcade Game of the Day is...

Time Gal (1985)

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Taito's Time Gal is a quirky, flashy, and fast-paced LaserDisc game only released in Japan alongside Ninja Hayate. Using animation from Toei Animation, the game follows Reika Kirishima (whose appearance is based on Lum from Urusei Yatsura), a scantily-clad time-traveler from the future, who must travel through time to hunt down Luda, an evil villain who plans to permanently alter the past. A very light-hearted game that never takes itself too seriously, Time Gal was never a big success in the Japanese arcades, but gained greater recognition when it was ported to the Sega CD. This version was also released in America and Europe. Though the American version removed two "racy" death scenes, it is sometimes considered to be one of the better FMV games for the console. The original version could be played on MSX computers in Japan via a Sony LaserDisc player, but Time Gal was also ported to the PlayStation and Sega Saturn as part of a compilation with Ninja Hayate in Japan, and was also given an extremely rare Pioneer LaserActive release, also released only in Japan.
 
Yesterday's Arcade Game of the Day was...

Lady Bug (1981)

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In 1981, Universal Games released this Pac-Man-inspired maze game. The players controls a small ladybug who must navigate a maze, turning turnstiles and collecting dots. When all dots are collected, the player moves on to the next level. There will also be large dots with letters on them. The player can spell out "LADYBUG" for extra points. Running into skulls will result in death. The same goes for the enemies which are constantly chasing the player's ladybug. Unlike most games of this type, there is no way to turn the tables on the enemies. The player is constantly on the run from other insects which change with every level. Hearts and vegetables (which change each level as well) can also be collected for points. Lady Bug is perhaps most well-known for its ColecoVision port, which is considered one of the finest games for the console. An Intellivision port was also released, as well as a "Bumble Bee" clone for home computers. An Atari 2600 port was in the works, but was never released. In 2006, John W. Champeau created a homebrew Atari 2600 port for AtariAge.
 
Today's Arcade Game of the Day is...

Super Flipper (1975)

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Super Flipper is a unique early video pinball game by Chicago Coin. It utilizes a ball shooter, flippers, pop bumpers, outlanes, ect. The flippers are actually paddles moving back and forth, rendering this a complex Pong/pinball hybrid. The machine itself is shaped like a pinball machine, but everything is rendered in black-and-white raster graphics with overlays.

Here is a screenshot:

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That's a pretty neat idea, but I can see why it didn't catch on. Seems most people back in the day would have rather just played a pinball rather than a video game shaped like a pinball.

Things have come full circle now, as a couple of the best pins out there incorporated holographic video screens onto the playfield.
 
LOL, yeah. It's a neat idea, but people back then would much rather play actual pinball. I mean, back then, why would you play a simplistic video pinball game when you could just play real pinball? I really wanna try Super Flipper, though. It just looks so cool.

Today's Arcade Game of the Day is...

Cutie Q (1979)

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Namco released their third Breakout-inspired game in 1979, after Gee Bee and Bomb Bee. This game has a "ghost" theme. It plays like a mixture of Breakout and pinball. After clearing all blocks, the blocks reappear. The player does not move on to the next level. There is a spinner in the middle, extra point blocks in the lower corners, and colorful circles and ghosts in the middle of the blocks that can be run over for additional points. The ball picks up speed the more the player hits it. The ball may also be temporarily captured by the areas in the side of the screen. Cutie Q was released only in Japan, and was included in the Japanese release of Namco Museum Volume 2 for the PlayStation, though it was replaced by Super Pac-Man in the American release. In 2007, Cutie Q was included on Namco Museum Remix for the Nintendo Wii.
 
Today's Arcade Game of the Day is...

Atari Football (1978)

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Part of Atari's '70s sports series that also included Atari Baseball, Atari Basketball, and Atari Soccer, Atari Football is the most well-remembered and acclaimed of the bunch. One of the most popular arcade games of the 1970s, Atari Football is a surprisingly accurate rendition of American football. Players are represented by X's and O's on a black-and-white playfield. Using a trackball (this game was not the first trackball game, but it is credited with popularizing the trackball), the player must spin the trackball as hard and fast as possible to move their team faster. Players would often report blisters and sore palms from just 90 seconds of play, and would leave the game exhausted, battered, and bruised, just like real football. In a way, this old black-and-white game is the most accurate, true-to-life football video game ever made. Considered by historians to be the first game to accurately emulate sports, and the first game to use scrolling, Atari Football was as popular as Space Invaders during the 1978 football season, although its popularity waned later on. One quarter would allow for 90 seconds of playtime; adding more quarters would allow for longer play. The game originally supported only 2 players, but, in 1979, Atari released an even more challenging four-player version.
 
Also, I messed up on the Lady Bug description. You don't spell "LADYBUG". You spell SPCIL (SPECIAL) and XTR (EXTRA). I was getting Lady Bug mixed up with Arabian.

Oh, and I forgot to mention that, in Cutie Q, the player controls two paddles. They both move symmetrically at the same time. You cannot move one paddle. You must move them both.
 
Yesterday's Arcade Game of the Day was...

Holey Moley (1982)

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Holey Moley is to whack-a-mole what all the video pinball games are to pinball. While video pinball has become a small, but popular genre, video whack-a-mole has never really taken off. This game, released by Thomas Automatics in 1982, challenges players to whack the moles on-screen as they pop up, with the "king mole" (wearing a crown) being worth extra points. There are 9 large buttons on the cabinet for each of the holes on-screen. The player must push the button for the corresponding hole as the mole pops out of it. Holey Moley was featured on an episode of Starcade, but never really took off in the arcades.
 
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