Anyone up for some online arcade gaming? (SF Rush the Rock, Hydro Thunder)

So, just to be clear, did the original poster ever get linked up with other users using this method? I have two rush machines here linked through a wired router, and would be interested in doing this some time...

Lee
 
Nobody else ever got this running AFAIK, so I never played against anyone. I'm certain the method works though, as I tested between two machines of my own across routers. I no longer have my Rush the Rocks though, so I won't be able to play that, but I'll play Hydro Thunder or Rush 2049 if anyone's up for it.

DogP
 
I have two hydros now, so this could be fun. I need to get everything setup, and I have a few projects in the queue that have to be finished first, but this sounds like fun.
 
Just a bump/update. I picked up a Raspberry Pi the other day, got it running with Ethernet and Wireless, and installed OpenVPN on it (haven't tested the configuration yet though). I hope to leave this connected to my Rush 2049 and Hydro Thunder cabs, so it's available online whenever my games are up.

Anyone else interested in some online Rush 2049 or Hydro Thunder? Once I verify that my Pi is a functional OpenVPN bridge, I'd be glad to help anyone else interested in setting one up. The Windows PC based instructions are on the first page of this post.

DogP
 
Bumping this. Anyone game tonight Rushing the Rock?

I am in need of a IP address, or clearer instructions to become a server.

Let's do this!
 
Not tonight, but if I can get this to work over a 4G hotspot, I'll be down for some competitive online playing. Sounds like this might be better suited if someone just picks a day and says its a tournament night. Probably get more people that way compared to just "oh yeah, I'm available whenever, just let me know" type thing.
 
Yeah I'd be down for specifying a certain time to race. What would work for all you? I basically can make any time work after 6 pm on weekdays and Saturdays. Sundays I can be good to go after the noon hour. Of course, I am in the eastern time zone.
 
whats the odds this would work with a naomi game? like initial d. I know they link via optical cables, but with the net dimm theres gotta be something close??
 
I still need to pick up a network bridge to get connected out in the garage, then I will be able to test this out with Hydro Thunder. Still debating the choices. There are a few single ethernet port wireless bridges available that look like they might be a good choice. That way each machine would be self contained. I hate having to worry about the cable connecting them now, so I really like that option.
 
Any word on the rasberry pi working or not? I just have a dedicated tower no laptop and my pc is way too far from my gameroom...
bumpin it up
 
Anyone ever get this going?

I just remembered this thread, I'm going to get my old laptop hooked up for this to my Hydro Thunder. Would be sweet to get some competitive play since I only have one Hydro Thunder so far.
 
I've heard of this before, I'd be interested in checking it out once my Rush the Rock cabs are in the house.

would think there are a couple of problems.

1. all machines need to be assigned unique numbers, ie: you can't have two machine #1. similarly I'm not sure if you can set your machine to say #3 or #4 without a #1 present so you might need to adjust the config every time you want to link up.

2. the amount of lag over the internet will be substantial compared to a local network. I know a number of console games that were designed for local network play but NOT internet play check the ping latency and if it's too high it simply refuses to connect. I would suspect that most of these machines are old enough to not other with such a check but it's not out of the realm of possibilities that you wont connect to someone if there is too much lag. And even if you DO connect it might be too laggy for the non-host machines to be playable.

---------------

I know it's an old thread but someone a few post back asked about networking Sega games that use Optical Toslink... the answer is NO.

(it's technically not out of the realm of possibilities but you'd be looking at developing your own hardware and software to act like a dummy machine and then transmit that information over the net. Not impossible but it would require similar skills to developing an emulator AND being able to build custom interface hardware)
 
Saw the below Arcade Impossible youtube and remembered this thread by DogP. figured I would bump for those interested.



Greg shows some interesting traffic captures and makes good progress.
 
A good way to do this would be utilizing DD-WRT and an old Linksys WRT54G. use the wireless or the internet port for internet, interior LAN ports for the games, and a VPN config.

The ultimate would be someone host a vpn connection point, and the DD-WRT boxes would all connect to that point. Otherwise, who you are playing with has to drive your configuration change each time.

I've been intending to try something like this, but I don't have internet where my Rush the Rock is currently, nor do I know someone local with another RTR to attempt this with.

I don't know what the effects of latency are on the game, but with modern broadband, the throughput shouldn't be a problem.... but latency may effect game play.

I'll have to check back here later for more comments from those trying this.
 
Kind of fun when work and hobby overlap especially in same day. I was researching VXVLAN (tunnels ethernet frames in IP/UDP datagrams) today for work and thought about this use case.
Quick google brings up a tool call Ubridge.
https://sourceforge.net/p/iptools/wiki/Home/

A VM server running Ubridge or similar in the cloud could have a different vlan for each game/channel. hmmm I don't even have any of these games.
 
Hell, this would be cool. I have a fixed IP at home, and can easily route incoming addresses to where I need it.

.. I need a Rush the Rock though, darnit. :D
 
Back from the dead this thread.. So yeah I did attempt this a while back, using the op's instructions, but never got it to work. I still have RTR's to experiment with to give this a shot again. Just need to find the time, or better yet motivation..

Hopefully Greg can get something going with the pi solution.
 
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