Anyone seen the new 60-in-1 yet?

Yep. Suck Ass as far as sound goes. If you are the type of anal-retentive person who examines every single pixel and pulls out your oscilloscope to see if every note is pitch-perfect, then you might have a different opinion.

Some people claim that one the DK pitches is missing, and maybe it is, but if you don't have one and haven't played one in 5+ years, you'll most likely never notice).

And some claim Bombjack sounds bad, but as I have never seen a dedicated Bombjack, I never noticed and it sounds fine to me.

Gyruss is the only really bad one, as far as I'm concerned. Even if you have never heard an original Gyruss, you can hear the distortion for the bad audio sampling...

Time Pilot sounds terrible, IMHO.
 
Burgertime has a hum in the sound, so does the one i have on Mame too. Also, galaxian is off on the sound, really noticeable.
 
Time Pilot sounds terrible, IMHO.

Yes, it does. The bad sound everyone notices... it only takes a few seconds to figure that out. But then try playing the game. It just doesn't feel right. Call me anal-retentive if you like, but I own the real deal for a lot of these games, and playing them on these boards drives me absolutely nuts. Some are just an insult to the game.
 
They don't feel right probably because you're not using a Monroe stick like some of these Centuri/Konami games used. That's why I hate playing Gyruss on it. An 8-way micro just won't give that smooth movement...
 
Stolen picture, old vs new 60-in-1

IMG_0089.jpg
 
The thing that pissed me off with my 60-1 was the continue settings.

On the 1943 games, you could continue. Game Over, then menu screen. Then when you select the game again, it picks up at the continue screen

On all the other games such as Arkanoid and Gun.Smoke, each return from the menu would result in a fresh game.
You could only really continue if you turned off every other game.

It was a simple oversight by the programmers.
 
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Same games? Same bugs? Did they IMPROVE any of the (sound) emulation? Same crappy menu with the shitastic 10 seconds of looping audio?
 
We had a stash of these, and from what I could tell the boards taht reduced to 4 dips instead of 8, I know they are smaller too, had some errors with how some of the games played.
I need to check when I get home but I'm pretty sure these 4 switch boards has probs with trackball support and DKJR, on top of the regular sound issues with the icades.
 
We had a stash of these, and from what I could tell the boards taht reduced to 4 dips instead of 8, I know they are smaller too, had some errors with how some of the games played.
I need to check when I get home but I'm pretty sure these 4 switch boards has probs with trackball support and DKJR, on top of the regular sound issues with the icades.

The original 60-in-1's (and the B versions) had the 4-dips, and the new ones (and A's) had 8-dips, so that's not the only identifier...
 
I don't think there will ever be a good XX-in-1 PCB.

For many of us the original control format is very important and it seems as though the XX-in-1 PCB designers,in the interest of claiming a lot of game on one pcb, try to cram as many games as possible into these PCBs at the expense of having some game play anomalies, some audio anomalies, and control formats that are not close enough for all the games involved. I really think that the more simple the PCb the better.

The Multi-Williams PCBs are pretty accurate, but the controls between the games are not similar enough, which is why I sold my Multi-Williams PCB. Fitting all the controls on a single panel results in crappy game play.

As for classic games in general there should be an X-in-1 PCB for trackball games (though not a whole lot of games there), an X-in-1 PCB for driving games (which would entail a lot of cabinet/control panel logistical problems to overcome).

But more importantly an X-in-1 PCB for spinner games, and an X-in-1 PCB for joystick games.

Four different control panels would cover most of this. The spinner and joystick control panels would only need to have three buttons (in triangular format) on both sides of the spinner/joystick, and a single button beneath.

There will always be games that still require a dedicated control panel, but spinner and joystick control panels like that in the below image would cover most games and represent the best compromise. Such a control panel allows for Asteroids to Astroblaster to Arkanoid to Arabian.

Darren Harris
Staten Island, New York.
 

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