p1899m
New member
I've got a question about how the game should play/react when you get to the levels where you can ricochet your disc off the ceiling to hit the platforms sark is standing on.
Are there a certain number of times you need to hit the platforms before they flicker white and temporarily disappear?
Is it just a specific number of hits or a certain number of hits within an allotted amount of time?
Does where you hit the platform with your disc effect how many times you need to hit it to make it disappear? Like if you hit it dead center maybe it takes less hits to disappear VS hitting the platform near the edge.
On the levels where you can ricochet the disc in this manner but the platforms are also moving up and down can you also hit the platforms with you disc using a straight ahead throw at the platform level?
If so is there an indication that you are hitting the platform like say the disc deflects or makes a sound or visual indication/graphic that the disc hit the platform?
Basically I'm trying to determine if I suck at the game, simply don't understand it or have a board that could be displaying an issue.
Are there a certain number of times you need to hit the platforms before they flicker white and temporarily disappear?
Is it just a specific number of hits or a certain number of hits within an allotted amount of time?
Does where you hit the platform with your disc effect how many times you need to hit it to make it disappear? Like if you hit it dead center maybe it takes less hits to disappear VS hitting the platform near the edge.
On the levels where you can ricochet the disc in this manner but the platforms are also moving up and down can you also hit the platforms with you disc using a straight ahead throw at the platform level?
If so is there an indication that you are hitting the platform like say the disc deflects or makes a sound or visual indication/graphic that the disc hit the platform?
Basically I'm trying to determine if I suck at the game, simply don't understand it or have a board that could be displaying an issue.
