Announcing: Rush'n Attack high score save

mattosborn

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OK, I admit this score save isn't really new (I wrote it over 6 years ago), but I figured I'd post it up to make it seem like I've actually been doing something productive lately. ;)
Instructions and free download of the ROM images here:

http://www.scoresaves.com/Rush'nAttackHS.html

I won't be selling any kits for this... strictly a DIY project. Although if you're local to me and you stop by with some good beer or booze I might install one on your board for you.

PayPal donations are always greatly appreciated. Please keep the contribution amounts small, or I'll be tempted to go on another crazy bender....

Enjoy.

Matt
 
Excellent. I always love seeing a new HSS kit.
Thanks for sharing it.
 
Remember, freeing POW's is fun for the whole family!

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Nice, I picked up a Rush'n Attack PCB not to long ago.
 
R-N-A is farking awesome, I dont care if its not popular, it rules...Wolverines! Thanks Matt for the HSS
 
here in EU "Green Beret" is more common. Doe it works with that kind?

I'd have to modify the Green Beret ROM set... which I wasn't planning on doing. You may be able to get it working just by swapping one more code ROM (7C) with the Rush'n Attack version.
 
Anything else you're sandbagging there?? ;)

Ha! Yes, I actually have an even older one I've been keeping to myself... Nova 2001. Pretty cool game, but hardly anyone has even heard of it. I think there was one minor cosmetic bug (text color of the top score display, IIRC) that I wanted to fix first before releasing it. I think I fixed the freeplay mode on it too, but it's been so long I don't remember what I did. Maybe I'll take a look at it again some day and put up a page for it.

I also wrote some simple score saves for some early Stern/Konami games (the ones that run on Scramble-like hardware). You have to use an adaptor board to replace a pair of 2114 RAMs (not socketed, of course) with a NVRAM. The ROM sockets on those boards are problematic, so it's better to go with the CPU daughtercard approach, like Souzilla did. Although many of those boards don't have a socketed CPU, so you end with some soldering work to do anyway.

I have several others that I've basically abandoned... mostly for technical reasons. Some just don't have enough free code space to do what I want. Others just don't want to behave on real hardware (sometimes due to protection, other times because the hardware is just not fully understood). If it's a game I really care about (like one in my gameroom) then I will figure it out. Otherwise, it usually ends up getting shelved.

Oh, and there are at least a couple that I wrote for myself that I don't plan on sharing. Those are for games that someone has since created a commercial enhancement or multigame kit for.
 
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