I guess its easy to throw rocks out of our purist castle at the advancing hoards of 1UPs, but it's a smart move on their part. The things clearly sell, and they aren't aimed at KLOVers, so I don't see why there's so much hate.
I'll take a swing at this.
The hate (from me anyway) comes from the model.
It's easy in our society to take something that WAS genuine and original, and clone a cheap copy of it, with the sole purpose of making money. Look around, it's something that's done everywhere today (*cough* DISNEY *cough*). These cabs are exactly that. These companies are taking the games we knew, and love, and work hard to preserve and share within this hobby, and photocopy and pimp that concept out to people who don't know the experience of collecting and restoring games, to make profit.
Why not come up with a new idea? How about a new game or idea that actually contributes something new and fun to society, instead of recycling an old idea in a cheaper, mass-marketed way? Five years ago, when the average person heard about Galaga or Space Invaders or Centipede, they thought of the games they loved as kids. Today they're more likely to think of Arcade1Ups, because they're EVERYWHERE.
These games aren't quality items. They aren't built well. They're made of cardboard. Everything is as cheap as possible. They don't even assemble them for you. They aren't anything anyone is going to care about 30 years from now. They're the electronic equivalent of Beanie Babies.
They play on the addictive nature of social media and the emotional pull of nostalgia to get people to buy them. They play on the blind spots of people, to make money. They're disposable tools of business, whose job is to produce the facsimile of an experience (not an original one, as these games originally did), at as little cost to produce as possible, and take money out of people's wallets, and then end up in a landfill.
And ultimately, they aren't made by people who have any passion for the games themselves. They're whored out by businesspeople who push resources around (taking advantage of foreign labor, no doubt), purely to make profit off of something that WAS a genuine and authentic part of our culture (which we genuinely try to preserve here).
There's an idea in our capitalist consumer society that just because something sells, that means it's good. I don't subscribe to that point of view. It's easy to addict people and manipulate them to buying things, and even repeating ideas. Haven't we learned that in the last decade? That pic
@ElectricDreamz posted
above nails it perfectly.
What's hard is coming up with something original and authentic, that *adds* to society, instead of recycling a derivative of it. If you can make a boatload of money doing THAT, in a way that doesn't cause harm to people or the planet, then I'm fully behind you all the way. Take my money.
All of that said, I do disagree with Gleek on one point, as I understand the reason you posted this thread in the first place is because of the significance of the Akka ROMs. And for that I am appreciative, and think it's a worthy post. Akka Arrh is actually a fun game IMO (and I'd say a 'spiritual sequel' to Missile Command), and folks should check it out in MAME if they haven't played it.