shardian
New member
add-on fuse protection for locked coils. Anyone do it?
A few weeks ago I had a spare rev. 2 board in my Lethal Weapon pin to test it out. I had a coil lock on, and it doesn't seem the game has any kind of protection to shut the circuit down. The transistor almost melted through the board, and I have a quarter sized burn mark on the metal back box mounting panel. My existing rev. 3 board apparently suffered the same fate at some point, and has been a major repair effort to get it back to working condition. Not to mention it apparently damaged the coil PIA - which has been an intermittent failure.
I shudder to think what would have happened if I wasn't there to turn off the game! Much worse, what happened when a coil locked on a route game back in the day!
As such, I would like to investigate add-on fuse protection for locked on coils. Has anyone ever done this? I know there is a kit for The Addams family and the locking on magnets issue.
A few weeks ago I had a spare rev. 2 board in my Lethal Weapon pin to test it out. I had a coil lock on, and it doesn't seem the game has any kind of protection to shut the circuit down. The transistor almost melted through the board, and I have a quarter sized burn mark on the metal back box mounting panel. My existing rev. 3 board apparently suffered the same fate at some point, and has been a major repair effort to get it back to working condition. Not to mention it apparently damaged the coil PIA - which has been an intermittent failure.
I shudder to think what would have happened if I wasn't there to turn off the game! Much worse, what happened when a coil locked on a route game back in the day!
As such, I would like to investigate add-on fuse protection for locked on coils. Has anyone ever done this? I know there is a kit for The Addams family and the locking on magnets issue.