96-1 help

Hope this helps -

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Title : How to use David Widel's MS Pac Hi Score Save Kit :
Version : 1.1 :
Date : 03-January-2003 :
Author : Lawnmowerman and David Widel :
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Disclaimer \ :
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:
REMEMBER, NO WARRANTEES, EXPRESS OR IMPLIED, ARE GIVEN. USE THIS :
INFORMATION AT YOUR OWN RISK. I AM NOT RESPONSIBLE FOR ANY DAMAGES :
THAT MAY OCCUR TO YOUR PERSON OR PROPERTY. :
:
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Overview \ :
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:
This is a board that replaces the daughterboard on a ms pacman PCB and adds :
both high score support and a top ten list to the attract mode. All dip :
switch settings are moved to nvram and are accessed through a menu. Added :
features include 2 new difficulty levels, cheat mode, speedup mode, :
screensaver and start on any level. Multiple mazes are included and :
accessed using dip switches on the board. Each maze has it's own top ten :
list and the fruit paths work on all mazes. :
:
The board does rom banking in the menu to get different mazes. The title of :
the rom bank in use is displayed at the top of the screen, you just press :
right or left to get to the next maze. I will provide a build kit so you :
can put whatever maze hacks you want in your rom image. The board also has :
connection points for banking the graphics rom in case I decide to release :
an original game with the board as well. :
:
There are two different 'styles' of High-Score boards - plug-in and ribbon :
cable. The Plugin style replaces your z80, you use your z80 in this board :
instead. Note: the Plugin board will *not* clear the sync bus card. Unless :
you have the original NAMCO chip or the new tiny style replacement, you :
will need the Ribbon Cable style. The Ribbon Cable style plugs into your :
ribbon cable in place of the Ms Pac daughterboard. :
:
:
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Installation Instructions \ :
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:
Program Board :
------------- :
Remove the four EPROMs in row 6. If you have to remove the syncbus card to :
get to 6e make sure you plug it back in the same way. Remove the z80 from :
the ms pac auxillary board and place it in my board in the socket near :
the center. There should be a notch or dot to indicate pin 1 on the chip. :
Then plug my board into the ribbon cable in place of the ms pac auxiliary :
board. Turn all dips off. :
:
Graphics Expansion Board (if supplied with your kit) :
------------------------ :
Carefully remove your 5e and 5f roms - pay attention to the orientation. :
The small graphics board is plugged into a socket to protect the pins. :
Remove the socket and plug the graphics board into location 5e. The notch :
on the EPROM is in the same direction as the original 5e EPROM was. :
:
:
+--------------. :
Configuration \ :
+----------------`----------------------------------------------------------.
:
Once installed, the High score save kit should be cleared and configured :
to your needs. To do this: :
:
1. Power off game :
2. Set all DIP 1-8 to OFF :
3. Set DIP #6 to ON :
4. Power up game :
:
You should now see a MENU that reads. :
:
MS PACMAN (in color) :
:
Next Maze :
Cheat OFF :
Speed Normal :
1 Coin 1 Credit :
Bonus 20K :
Ms Pac-Men 1 :
Upright :
ScrnSvr OFF :
Difficulty NORM :
Starting LVL 1 :
Locked :
Clear :
Exit :
:
There should be a RED power pellet to the left of 'Next Maze'. You move :
this red power pellet using the joystick up/down and change the selection :
by moving the joystick LEFT/RIGHT. (RIGHT is choose, LEFT is to go back :
in the choice menu, Pressing Player 1 Start will cause the LEFT/RIGHT :
choice to jump by 8 or 10 increments instead of 1, i.e. a fast forward :
button.) :
:
Move down to CLEAR & move joystick LEFT. This clears the NVRAM for this :
game only & now you may set up the game as you like. :
:
:
+-----------------------. :
Features and Functions \ :
+-------------------------`-------------------------------------------------.
:
NEXT GAME - this allows you to chose from the various installed mazes, Ms :
Pac, Ms Pac Plus, Ms Pac No Exit, etc. This will be your default game upon :
power up. :
:
CHEAT - ON/OFF - this turns on the cheat mode. When on you may press Player :
1 Start to become invincible. Pressing Player 2 Start will be change your :
speed to Fast if you are in normal mode or to slow if you are playing a :
fast mode game. :
:
SPEED - NORMAL/FAST - this sets the default speed of the game to normal or :
fast. :
:
1 COIN 1 CREDIT - allows you to alter coins per credit or choose FREE PLAY. :
Freeplay now has an attract mode. There is no on/off setting, if you are in :
freeplay mode, it works exactly like 1 coin/1 credit. :
:
BONUS 20K - allows you to set the number of points required to earn an :
extra Pac-Man. Note: a hidden feature is enabled by setting bonus to 28K, :
2 Player simultaneous Pac-Man, 2nd player is able to control the RED Ghost :
(Speedy), or the computer will control it if no one plays the 2nd Joystick. :
:
MS PAC-MEN - 1 to 256 allows you to set the number of Pac-Man given per :
credit to start a game. :
:
UPRIGHT - UPRIGHT/COCKTAIL allows you to set the mode of the cabinet. :
:
SCRN SVR - ON/OFF is a screen saver feature that prevents a static screen :
burn in on your monitor. Screensaver runs a special entirely black screen :
with a ghost moving across it every few seconds. The setting for :
screensaver is the number of attract mode cycles before it activates. Off :
or 1 to 255. Any stick movement, coin drop or button will take it out of :
screensaver and return it to attract mode, or start screen in the case of :
a coin drop. :
:
DIFFICULTY - NORM/HARD/XDIF/MAX - sets the game difficulty level that :
controls the attack patterns and time of ghost. NORM is the normal setting, :
HARD is the original hard setting. XDIF is extra difficult & becomes much :
harder faster than on factory available settings. MAX is maximum :
difficulty, the first level is as hard as it gets. :
:
STARTING LVL - 1 to 256 - set the starting level of the game if you like. :
NOTE: For Ms pacman the split screen "feature at the last level" and all :
the other kill screens have been "fixed" and is playable as any normal :
screen, the game will also roll over to screen 1 again. However the :
difficulty remains at maximum. It was necessary to fix the kill screen :
because the memory trashing bug at level 134 also trashes the high score :
table. :
:
LOCKED - LOCKED/HOME allows you to choose between commercial use and HOME :
use. HOME use allows you to access the setup menu using Joystick LEFT and :
Player 1 Start & Player 2 Start simultaneously. If freeplay is on, be sure :
to move left before you push the buttons. (Note: this is a global setting :
that applies to all games, you can not configure some games for Home and :
some for Locked). :
:
CLEAR - YES is to ERASE *ONLY* the high score saves in the NVRAM for the :
particular game you are in, it will not effect the other games settings or :
hi scores. :
:
EXIT - will return you to game over mode but only if DIPSWITCH #6 is OFF, :
otherwise you will just see this menu again. :
:
:
+-------------. :
Dip Switches \ :
+---------------`-----------------------------------------------------------.
:
The test button works like dip 6, but only during the top ten list. At all :
other times, the test button works like normal and resets your machine. If :
you don't want to use dip 6 during the initial configuration, you can start :
the game and wait for the attract mode to run through and the top ten list :
to start. :
:
Dip 8 is still video freeze. :
:
Dip 7 is still the rack test. :
:
Dip 6 allows access to the menu. :
:
Dip 5 'on' puts the game in guest mode. In guest mode, you can get into the :
menu but not change dip settings. Guest overrides home/locked settings. :
:
Dip 4 'on' puts the game in Tournament mode. In this mode, only specific :
settings will count towards the high score (3 lives, cheat off, etc.). If :
the word Tourn is in red then your settings are not correct and no scores :
will count. :
:
Dip 3 'on' allows fast games to count towards high scores. :
:
:
+-------------. :
Reset Switch \ :
+---------------`-----------------------------------------------------------.
:
Although most high score kits now ship with a wire to connect a reset :
switch, some early boards did not have this feature. If you want to add a :
reset switch, you simply cut one trace, add 2 resistors and a jumper wire. :
Referencing the picture on my web site, cut the trace with the red X. I :
used a 10k resister where it is marked "P" and a 50 ohm resistor where it's :
marked "F". You then run a wire from either resistor (marked 1) to the :
reset on the z80, (marked 2). I attached a wire to the hole at W and when :
that wire is grounded, the board resets. :
:
 
:
+--------------------------. :
2716s vs. 2532s vs. 2732s \ :
+----------------------------`----------------------------------------------.
:
Depending on what type of Pac board you have (Namco, Bally/Midway, bootleg) :
it may be strapped for different sized EPROMs. My high score board can :
accommodate sockets that take either 2716s (or 2532s - they have the same :
pinout) or 2732s. If you do need to strap the high score board for 2732s, :
look on the bottom of the board underneath the program EPROM and between :
the header pins. You will see a solder pad marked 25 (for 2532). Jumper the :
pad with some wire (I don't trust the pads). To undo it, just cut the wire. :
If you do it wrong it doesn't hurt anything because the high address line :
goes to chip enable, so half the characters work and the other half are :
solid blocks. :
:
:
+-------------------------. :
Adding Games to the Menu \ :
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:
In order to add a game to the menu one of my hi score kits with the reset :
button, you need a hex editor to look at the roms. The main program rom is :
divided into banks, each bank is $8000 bytes. So a 27c010 has 4 banks and :
a 27c040 has 16 banks. In the first bank located at $4800 is the menu data. :
It starts with the first page of the menu. There are 8 pages available. :
Each page is $200 bytes and consists of 16 entries. Each entry is printed :
from the top to bottom double spaced. The first $1c bytes of each entry is :
printed. The next 3 bytes are to pass data, so you should leave these zero. :
The last byte of an entry sets the rom bank. The lower 5 bits are the :
number of the bank you want, starting from zero. So if you have a 27c010 :
you could replace it with a 27c020 and start adding games beginning with :
bank 4 and adding 5,6,7. Located at $5870 is stored the length of each :
menu. There are 8 menus with a byte for each menu. If the menu is unused, :
a zero is stored there. If it is full, an $F is there. If you put an 8 :
there your menu will only extend down partway from the top. Note: any :
entries you type for games after 8 will still print. But you cannot access :
them. This is for printing messages or instructions. :
:
To add a game just concatenate the program roms in the order they are in :
memory and fill with dummy roms to get to $8000 bytes. Then either cut and :
past over top of an existing program bank or double the rom size, and :
concatenate onto the end of the original rom. :
:
:
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+----------------------. :
Pacman High score kit \ :
+------------------------`--------------------------------------------------.
:
The Pacman High score kit is basically the same as the Ms pac except it has :
extra settings: :
:
Next Maze - Allows you to pick from 12 different mazes or play them in :
sequential order or at random. Scores from all of these mazes are combined :
into one high score table. :
:
Alternate Names - Uses the alternate ghost names. Since Midway didn't make :
use of this, I have included the Japanese names. :
:
Invisible Maze - This uses the maze selected, except that only the outside :
perimeter and ghost box is visible. :
:
At this time the kill screen is not fixed. If there are requests I will fix :
it. :
:
+---------------------------. :
Pacman Plus High score kit \ :
+-----------------------------`---------------------------------------------.
:
The Pacman Plus score kit is identical to Pacman except: :
:
At this time the attract mode freeplay is not implemented. If you select :
freeplay you will not be able to get back into the menu unless you turn :
dip 6 on and reboot. :
:
+-------------------------------. :
Mr TNT and Eyes High score kit \ :
+---------------------------------`-----------------------------------------.
:
These have the "generic" menu. :
:
The dips are numbered and not labeled. Mr TNT has an option to test the :
NVRAM. It will go through the entire chip writing 1's and 0's and counting :
the number of read errors. This is non-destructive. Eyes has an option to :
erase the entire NVRAM this will set every byte to 0. In order to do this :
all dips have to be set for 0. :
:
Cheat mode for Mr TNT is button 2 is slow motion. Cheat mode for Eyes is :
button 2 is invincible, and button 1 becomes autofire. :
:
You can access the menu at any time using dip 6 or left and both buttons. :
:
High score's are supported but only the scores included originally. Mr TNT :
and Eyes store 10 initials other games may keep only the high score. :
:
Note Mr TNT has a ram test if you turn go into the menu and turn dip 7 on. :
:
+------------------------------------------------. :
Piranha, Caterpillar, hacks, etc. High score kit \ :
+--------------------------------------------------`------------------------.
:
These have the generic menu as well. Only the high score is saved. :
:
+---------------------------------------------------------------------------:
 
Get into the setup with dip#6 on and the rest off. Select the game that you want to reset the high score on, then move the little red power pellet down to the "Clear" selection. Move the joystick to the left, this clears the high score for this game only.

If you need the complete instructions scanned I can do that for you.

John

**Guess I was not fast enough**
What he said above though, :)
 
Thanks, got it straight. I was having problems with Pengo and it ended up being the kit didnt like the cmos 2114 ram I had on the board. All the other games ran fine but not pengo. Swapped them out with some standard 2114 and its good to go.
 
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