6 in 1 switcher - Can I use pins M, c, d, 11, 25 and 26?

If I use the 6 in 1 switcher, can I use pins M, c, d, 11, 25 and 26 for extra controls?

Based on this pinout: http://image.pinout.net/pinout_audio_files/jamma-pinout.gif

What exactly are you trying to do? Player 1 and Player 2 already have all the wiring in the Jamma harness and most 4 Player Jamma games have extra harnesses for the extra players known as "Jamma+."

What you are asking would only work if the game used those contacts for some function, but it wouldn't be Jamma if it did.

I may be the only one, but this is a little confusing as to what you are asking.
 
If those traces on the switcher are actually connected to somewhere on the board yes.

i'm not sure about M and 11 but those other spots have been used in some games, therefore if you put a game where those are used in the switcher and the switcher supports those pads then yes. (basically what zeno said).
 
What exactly are you trying to do? Player 1 and Player 2 already have all the wiring in the Jamma harness and most 4 Player Jamma games have extra harnesses for the extra players known as "Jamma+."

What you are asking would only work if the game used those contacts for some function, but it wouldn't be Jamma if it did.

I may be the only one, but this is a little confusing as to what you are asking.

I'll have a playchoice 10 and VS boards on this so I would need more controls (ie: channel select, enter, select, pause, reset). And since both pc10 and VS are not jamma, I'll have to make my own Jamma adapters.

So what I'm really wondering is if the 6 in 1 allows us to use pins M, c, d, 11, 25 and 26 for controls. If not, I'll have to do the diode mod like for the MK 6 in 1 kick harness (thanks for your instruction video btw). But since I'm making my own Jamma connectors, might as well check with you guys if I can use those pins.

If you want more details on my project, here's my other post: http://forums.arcade-museum.com/showthread.php?t=245452
 
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