noClip
New member
4 Player Konami cab issue (Turtles in Time)-Start Button?
Hey guys,
I recently got a 4 player konami cab (was originally a TMNT converted into sunset riders) and it was missing the power supply and the game board when i got it.
I wired in a ps and got a TiT board and got it up and running. So, here is what it does:
the game boots up fine and runs in attract mode, when i coin up coin slots 1 and 2 work, 3 and 4 dont. After credits are in, it wants me to hit the start button. This cab only has 2 buttons for each player, attack and jump, and neither or them work as the start button. A PDF of the TiT manual says that the "function" buttons work as the start buttons, but this is not the case. I threw this in my Nba Jam cab, and I can get 1 and 2 player to work 100%, but it has start buttons wired and the start buttons work to start the game, not the "attack" or "jump" buttons. So, back to the Konami cab, I put it in and fired it up and pressed the test button on the pcb, and joystick 1 works 100% in the test menu, but it needs the "start" button to get into the i/o test screen, and attack and jump dont work, neither does coin mech 1 or 2. Do i just need to wire a start button to every player 1-4 to the jamma harness or is there something else im missing?
Thanks guys,
-Dave
Hey guys,
I recently got a 4 player konami cab (was originally a TMNT converted into sunset riders) and it was missing the power supply and the game board when i got it.
I wired in a ps and got a TiT board and got it up and running. So, here is what it does:
the game boots up fine and runs in attract mode, when i coin up coin slots 1 and 2 work, 3 and 4 dont. After credits are in, it wants me to hit the start button. This cab only has 2 buttons for each player, attack and jump, and neither or them work as the start button. A PDF of the TiT manual says that the "function" buttons work as the start buttons, but this is not the case. I threw this in my Nba Jam cab, and I can get 1 and 2 player to work 100%, but it has start buttons wired and the start buttons work to start the game, not the "attack" or "jump" buttons. So, back to the Konami cab, I put it in and fired it up and pressed the test button on the pcb, and joystick 1 works 100% in the test menu, but it needs the "start" button to get into the i/o test screen, and attack and jump dont work, neither does coin mech 1 or 2. Do i just need to wire a start button to every player 1-4 to the jamma harness or is there something else im missing?
Thanks guys,
-Dave
