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  1. english2

    Turaco sprite editor for Windows

    DigDugAT now loads for me but doesn't decode the palettes correctly (see screen below). Examples of other games that don't load correctly (or even better which crash the app) would be useful to help me debug.
  2. english2

    Turaco sprite editor for Windows

    I have just published a new release with much more robust memory management, and many more debug messages. DigDug now loads but the palettes don't work properly yet: I'm not sure what the problem is (I have looked deeply into the INI file to see if it is correct). I'd be interested to know if...
  3. english2

    Turaco sprite editor for Windows

    There are some memory management issues and/or buffer overruns to sort out. I'll try to have a look at it this weekend.
  4. english2

    Turaco sprite editor for Windows

    I tested with Tazmania and got the same error. I have made the error checking on the INI files less strict, and now it loads correctly. I have updated Github if you want to try the latest version.
  5. english2

    Turaco sprite editor for Windows

    Made a few more improvements to handling of scrollbars and uploaded to Github. I'm actively using Turaco while working once again on a vector version of Donkey Kong (old video here ), so I'm correcting bugs as I come across them...
  6. english2

    Turaco sprite editor for Windows

    I have updated the executable on Github using static linking which should remove this dependence on VCRUNTIME140.DLL. Hopefully if you download it again it should now work.
  7. english2

    Turaco sprite editor for Windows

    ok, found a zip with all the 800+ drivers and have uploaded them to Github
  8. english2

    Turaco sprite editor for Windows

    I haven't looked into this so far, but the .INI files are just text files, and i believe the way to add new games is documented somewhere. By the way, there are drivers for over 200 games included, but apparently over 800 drivers exist, but so far i haven't been able to find the missing ones. If...
  9. english2

    Turaco sprite editor for Windows

    let me know how it goes as i've just done basic testing so far. it's a bit picky as it is in terms of where directories are with the drivers and roms. i've left debug info in a separate window which will hopefully give a clue if it's not finding paths to files.
  10. english2

    Journey ROM Hack: KLOV Edition?

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  11. english2

    Options available for editing arcade graphics ROM data

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  12. english2

    Is it possible to manipulate the character of a game ?

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  13. english2

    Atari US Pole Position w/Original Billboards (Marlboro, Pepsi, Canon, Champion, etc.)

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  14. english2

    Turaco sprite editor for Windows

    Hi all. I needed a sprite editor that worked with classic arcade games (Donkey Kong, Pacman, etc.) and came across Turaco for DOS. It needs Dosbox and a driver to make it work, so I decided to port it to Windows to make it easier and publish on Github. I'll just leave the link here in case this...
  15. english2

    Building a repro Quantum PCB / cabaret

    If you need any help, just let me know
  16. english2

    B&W XY boards for mini CRTs

    Just found this thread. Have a look here https://tubetime.us/index.php/2014/05/10/asteroids-mini-arcade-machine/#comment-213938 and here https://tubetime.us/index.php/2015/06/
  17. english2

    Defender bizarre Williams logo using 27c512 EPROM

    So I mapped the pins from 2532 to 2732 on Excel, made up an adapter using 2 sockets and swapping 3 wires. Read the EPROM successfully as a 2732, and uploaded to the arcade ROM identification page which identified it correctly as Defender Red ROM n°3. Also did a binary check with MAME ROM...
  18. english2

    Defender bizarre Williams logo using 27c512 EPROM

    Great suggestion, I will have to make up some kind of adapter as my programmer is a TL866 T48 which can only do 2732.
  19. english2

    Defender bizarre Williams logo using 27c512 EPROM

    I've tried tying them both high and low, but no difference.
  20. english2

    Defender bizarre Williams logo using 27c512 EPROM

    The 27c512 I was using was a brand new Atmel 45U from Mouser. I just tried again with a 2nd hand Winbond 27c512 45Z from Aliex, and I still get the ROM failure message, but the game runs through most of the attract screens with some slightly weird colours (vertical bars behind the Defender...
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