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  1. Multi-vector game PCB

    That's a bit of a stretch, James. ;-) I didn't say it was too complicated to implement, just that it's involved. I'm not willing to delay shipping 1.0 to add it, but want it at some point in the future for myself. The "not saving the high scores until exiting to the menu" approach is a decent...
  2. Multi-vector game PCB

    Clay and I have talked about this quite a bit for some time now. I definitely see the value in it. This is one of those "easy is hard" things, as it has some subtle problems that are fairly difficult to solve if you want it done right. Not impossible, just time consuming. Specifically: * Need...
  3. Multi-vector game PCB

    Yes! I figured that out when the pitch of the game's audio was slightly too sharp.
  4. Multi-vector game PCB

    Before the questions come in, I thought I'd post a little bit about the development process and the codebase for Vex (code name for Clay & my vector board - not sure if it'll stick!) and a few questions I know are coming: * The operational code compiles and runs under both Microsoft Visual...
  5. Multi-vector game PCB

    Hey Xtra - No idea. I did some code for Zonn and he did the whole release. At this point, a random person off the street knows as much about the ZVG as I do. I think that would've been about 12 years ago or so. Sorry! I wanted a proper Windows driver myself for it as well at the time.
  6. Multi-vector game PCB

    Ah, no blame at all... he just currently has the semaphore, and he'll be blocked on me in no time! But I'm beginning to see how it rolls, here... I think I've already said too much!
  7. Multi-vector game PCB

    For the most part, I'm waiting on Clay to get some time again. Those pesky clients keep popping up for him. But give it some time... the reverse will be true soon enough! ;-)
  8. Multi-vector game PCB

    Hey, Neil here (SW guy!). Yes, software upgradeable via USB (no HW change).
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