I have the full internal Atari log of the development and all meetings around MM2.
It originally had track balls, but they were removed because at that time there were no trackball games in arcades and it was confusing gamers.
Then they had significant software and hardware development...
We have spent more than $50k so far. $50k is just what I spent.
On top of that, each game costs about $3,000 in parts to make -- $500 cab, $500 art, $750 joysticks, $600 boards, $300 monitor, $50 harness, various metal bits, control panel.
The costs vary though. Ever try to buy 45 Atari...
I can only speak for myself, and not the rest of the team... it's possible, but I would not do that without an Atari license.
The cap at 15 games is to recover the cost invested in this project and get games to some of the most well-known open-to-the-public vintage arcades around the world...
Base is Relief Pitcher, with the sound board from another game, and then two custom boards added to them.
Before everyone rushes out an drives up the price of relief pitcher, the ROMS will not work without the two custom boards.
Hi everyone.
Over the past five years a team of dedicated arcade collectors have obtained and meticulously reproduced Atari Marble Madness 2: Marble man arcade games.
We are making no more than 15 of them. The majority of them are already spoken for. I have personally invested over $50,000...
All done. Thanks everyone. Final prices are at https://event.gives/fpf2022/items
(And before you ask, I have no idea why a Gauntlet Legends went for $2600 either)
I wanted to thank everyone for bidding - over 133 bids have been placed and they are coming in 1 every few minutes right now.
The auction wraps up in about two hours (9PM ET). Still some good deals to be had. If you have any questions at all don't hesitate to reply below, direct message me...