Hi All.
Comes with original joystick, leaf switch buttons, brackets, toggle clamps, and harness.
what's wrong with it? original artwork is 75% there and front face has a dent.
good and easy resto job, or good for just parts.
just pay $12 to ship anywhere US.
thanks
Marcel
2010 Florida Arcade & Pinball Exposition (AKA: The APE)
It's pretty much together, and starting soon.
January 28th - 31st.
Dania Jai-Alai Sports Complex
Dania Beach, FL.
Just a huge-ass gathering of pinball and videomachines in one huge-ass place.
Freebies, Contests, Freaky Freeplay Fun...
bought an old one at an auction many years ago for peanuts. Internals was mostly pneumatic equipment (pistons, valves, etc). Obviously needed an air compressor. Like someone else said, replay value got really old..
Im guessing you got rid of it ? Did you get it running ? Thanks for the write up. Really big ass PCB! The audio is cool. Amazing what Sega did those days to get audio with discrete chips, it was a black art.
Nothing like that on vides I've seen, but I've seen JAMMA-tized cabs with rats nest of wires - uncut, unstrapped, with original wiring in place.
I can share some truly pinball horror hacks, but this is not the right place. ;)
http://www.klov.com/game_detail.php?game_id=9683
Supposedly this is the only 1st person POV shooter made in which the monitor is motorized and moves under control. Anyone play it (how cool is it)?
16.5 seconds got you to the end of the first track, a very easy one. (just kidding) No need to apologize. :) To each his own. Dragons Lair to me was a flash in the pan. Space Ace was a cooler story, but same deal - I finished it and... that's it.
Again for what I was told by some of the...
Order might be wrong, but there are 7 tracks in total:
Cubitania
Hexagonia
Crystallia
Milky Way
Stalactia
Titania
Metropolia
After Metropolia, it loops back to Milky Way. I've gone around the "universe" 3 times. It gets almost impossible to catch up with the first racer after the first...
Love it. Has the coolest way to use laserdisc hardware, IMO. Video footage is purposely stretched out to the sides and derezed to create the illusion of lane shifting and blend with the foreground graphics (sprites). Game doesn't end either (last few tracks repeat); racers gets harder though...