Recent content by english2

  1. english2

    Turaco sprite editor for Windows

    There are some memory management issues and/or buffer overruns to sort out. I'll try to have a look at it this weekend.
  2. english2

    Turaco sprite editor for Windows

    I tested with Tazmania and got the same error. I have made the error checking on the INI files less strict, and now it loads correctly. I have updated Github if you want to try the latest version.
  3. english2

    Turaco sprite editor for Windows

    Made a few more improvements to handling of scrollbars and uploaded to Github. I'm actively using Turaco while working once again on a vector version of Donkey Kong (old video here ), so I'm correcting bugs as I come across them...
  4. english2

    Turaco sprite editor for Windows

    I have updated the executable on Github using static linking which should remove this dependence on VCRUNTIME140.DLL. Hopefully if you download it again it should now work.
  5. english2

    Turaco sprite editor for Windows

    ok, found a zip with all the 800+ drivers and have uploaded them to Github
  6. english2

    Turaco sprite editor for Windows

    I haven't looked into this so far, but the .INI files are just text files, and i believe the way to add new games is documented somewhere. By the way, there are drivers for over 200 games included, but apparently over 800 drivers exist, but so far i haven't been able to find the missing ones. If...
  7. english2

    Turaco sprite editor for Windows

    let me know how it goes as i've just done basic testing so far. it's a bit picky as it is in terms of where directories are with the drivers and roms. i've left debug info in a separate window which will hopefully give a clue if it's not finding paths to files.
  8. english2

    Journey ROM Hack: KLOV Edition?

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  9. english2

    Options available for editing arcade graphics ROM data

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  10. english2

    Is it possible to manipulate the character of a game ?

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  11. english2

    Atari US Pole Position w/Original Billboards (Marlboro, Pepsi, Canon, Champion, etc.)

    https://forums.arcade-museum.com/threads/turaco-sprite-editor-for-windows.557530/
  12. english2

    Turaco sprite editor for Windows

    Hi all. I needed a sprite editor that worked with classic arcade games (Donkey Kong, Pacman, etc.) and came across Turaco for DOS. It needs Dosbox and a driver to make it work, so I decided to port it to Windows to make it easier and publish on Github. I'll just leave the link here in case this...
  13. english2

    Let's design some POKEY replacements

    Can we get back to POKEY replacements now?! :sneaky:
  14. english2

    Im having issues with a G05-802 can any one help thanks

    Just wanted to say thanks for this advice which was spot on, after having identical symptoms to OP. I was convinced my monitor had a problem, but measured DC on X and Y and found them pegged to -10V. Culprit was the 7915 on the game PCB.
  15. english2

    Build Thread: VECTORAMA--XY Kit/USB-DVG/Space Duel-based Multivector

    Just a little vertical game project I've got on the backburner which runs directly on the VSTCM
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